Subspace Glitch: A Super Smash Bros. FATE RPG Campaign
|Area:||156 sq. mi|
Smash City is the largest populated area of the Transdimensional Nexus. A highly eclectic urban area with many boroughs and architecturally distinct neighborhoods, Smash City is comprised of the denziens of a multitude of worlds. Because of the extreme variance in species, technology levels, and even the individual physics of the inhabitants of Smash City, the city itself is a bizarre hodge-podge of buildings, transit styles, and neighborhood.
Because the earliest known discovery of the Transdimensional Nexus was the First Smash Tournament (and two more Smash Tournaments took place following that one before the area was settled), the city was called “Smash City”. The name seemed apropriate due to these events “smashing” so many cultures together.
Following the defeat of Tabuu at the conclusion of the Third Smash Tournament, the portals leading from the Transdimensional Nexus to the individual worlds remained open. This was entirely unlike the first two Smash Tournaments, and enabled the exploration and ultimately settlement of the Nexus.
The founder of Smash City is generally agreed to have been the famed urban designer [[Dr. Wright]], whose amazing abilities with urban planning were integral in forming a city design habitable by so many species, cultures, and technological levels. Dr. Wright’s original team laid out the basic district design that is still in use today. Because of the influx of people from various worlds, the area expanded very quickly.
The first major hurdle was the establishment of a government. As one might expect, particularly power-hungry indivduals like Bowser and Ganondorf sought control through violence and force of personality, but each were vastly outnumbered by the “heroes” of the various realms who sought the adventure of settling a new land. After a short period of strife, the Nexus Conference was organized to establish the laws and ground rules of this new territory. The Conference established the basic rule of law in Smash City, including the development of a short constitution and a democratic structure, as well as creating a calendar for the Nexus.
The first election, held in the year 7, saw the citizens favor the most peaceful, stable candidate: Tortimer. Despite coming from a very placid world where next to none of the dramatic problems caused by “villains” occured, Tortimer was seen as ideal for several reasons, not least of which being that the species diversity of his world was so large that it was very unlikely he’d take a specious stance in this strange new environment.
Smash City’s growth has been nothing short of explosive. Within two years, the population hit four hundred thousand before plateauing. The city is still in its infancy, and most of its history has yet to be written.
The area of the Transdimensional Nexus in which Smash City is located is mostly flat, with some very light hills. There is an Earth-like water table, with Smash Lake and Smash River being the largest sources of water. Due to the structure of the Nexus, the typical cardinal directions are somewhat arbitrary; Smash City is considered to be south of Battlefield and north of Final Destination. There are still-unclaimed plains to the east and west, much of which is due to be converted to farmland, before the Nexus Forest to the west and the East Nexus Ocean to the east. The city does not directly border Subspace.
An exact official census has never really been taken, because the city’s official stance thus far has been that species doesn’t matter. Unofficially, there are a few beliefs about the composition of Smash City’s residents:
- A bit over half of the residents of Smash City are human, though humans from different worlds seem to have different proportions.
- The world that had the biggest influx into Smash City was the Mushroom Kingdom, for a couple of reasons. There are multiple portals in that world, including one that leads to the Koopa Kingdom. The Mushroom Kingdom is a bit of a nexus itself, with ways to naturally reach other worlds via Warp Pipes.
- Other high-influx worlds include Hyrule, Animal Crossing, and arguably the plane in which Final Fantasy resides; there are portals leading to Spira, Gaia, Ivalice, among others. It is unknown if those worlds are the same planet during different time periods or different planets in the same universe, but the physics and properties of those portals are exactly the same.
The one aspect of Smash City that is still in development is the economy, to the point where it is difficult to describe the economic structure of the city. To that extent, it is fair to call Smash City a free market economy with growing levels of governmental protections as situations develop. Services are largely “caveat emptor”.
With that said, Smash City does have its own currecy, and that currency is electronic, using the ‘credits’ structure of many more technilogically advanced civilizations. The currency adopted by Smash City is the zenny, based on the nominclature used in the homeworld of the man who designed Smash City’s financial servers and systems, [[Dr. Thomas Light]]. There are no direct currency exchanges in Smash City, because of the properties of the Nexus making foreign currencies useless to people not from that world. However, one alternate currency accepted by some businesses is the Fate Coin. Famously, Bit-Mart, a vendor of rare items from a multitude of worlds, only deals in Fate Coins. No official Fate Coin-to-zenny exchange rate exists; individual purchasing power of Fate Coin varies from business to business.
The main interest in Smash City’s economy is the ability for individuals and organizations from different worlds to deal in materials and substances unique to their worlds. This whole situation is still very new, and new players spring up regularly with various methods and goals. Businesses and corporations must be licensed to do business in Smash City, ever since the Akbar’s Discount Airships (Not Deathtraps) incident in year 8. (They were deathtraps.) Corporations currently doing business in Smash City include Bit-Mart, the Shinra Electric Power Company, the Mario Toy Company, the Heihachi Zaibatsu, Light Laboratories, the Pokemon League, Gadd Science, Incorporated, and Sarif Industries. Despite many of these businesses having corporate status in their home world, Smash City has no stock market and no law involving corprorate business ownership. Any business actually based in Smash City would be an individually or small-group owned enterprise, like the Mario Brothers Plumbing Company or 8th Heaven. Smash City itself currently has contracts with Shinra to supply power, with Heihachi to supply food, and with Sarif to supply medical facilities.
Arts, Culture, and Attractions
Because there are so many different cultures represented in Smash City, there are a multitude of cultural events and holidays. The city boasts a huge diversity of culinary styles, architectural styles, artwork, and entertainment. The various districts of the city tend to have their own unique ‘feel’, to better acclimate their residents to this strange new world. Museums, restaurants, and theatres are beginning to pop up in various locations.
City holidays include Bright Lights Day, Christmas, Easter, Festivale, Founder’s Day, Freedom Day, Talk Like A Pirate Day, Thanksgiving, and Yay Day. City-wide one-off holidays can be declared at any time, as Smash City has a very relaxed atomsphere under Torimer’s leadership. A city-wide holiday was declared for the First Annual Smash Kart Championships, though it remains to be seen if that will become an annual tradition.
Sports and Games
Smash City is only now beginning to develop organized sports. As of now, there are six major sports of interest in the city: kart racing, baseball, blitzball, Pokemon battles, trophy bowl, and professional wrestling. The only offical leagues based in Smash City are the Smash City Blitzball Association and the Video Wrestling Federation; organization efforts are underway for baseball and trophy bowl. Pokemon battling falls under the umbrella of the Pokemon League from Pokemon World, and as such isn’t a Smash City-based organization.
Smash City has a representative government, with each district electing a representative, and the city’s inhabitants electing a Mayor. Representative elections occur every two years, and mayoral elections occur every four years.
The Mayor has an office in City Hall while the representatives all work from their own homes. They convene meetings and make laws in an extremely informal process that has not been legally codified. In fact, aside from an outlying of the powers of each position, the actual political process itself is not defined anywhere in Smash City law.
The laws of Smash City are written in The Big Law Book, kept in City Hall. Given that the city is still in its relative infancy, much is still being developed.
The Mayor of Smash City is the chief executive, and in theory the highest authority in the Nexus. The Mayor has the power to unilaterally call the representatives to meeting (and votes like one of them), to make laws regarding criminal activity, and sets policy regarding external trade and conflict. Further, the Mayor assigns the various top law enforcement positions, such as the Chief Of Police, Chief Prosecutor, and all judges; in fact, the Mayor can even make arrests if he/she is so inclined. He/she can also declare holidays, veto laws passed by the representatives, and can assign permits. Whomever holds the office of Mayor can relegate most of these powers to anyone he sees fit.
The only Mayor in Smash City’s history to date is Tortimer. Tortimer’s laid-back folksy style has made it easy for the representatives and citizens to trust this position with a lot of power, because Tortimer is more likely to use it on giving everyone a holiday than abusing it for his own agenda; it is widely believed that he doesn’t have a agenda at all. Should someone more proactive gain the position, things could change quickly. Recognizing that, three major checks have been made in the Mayor’s power.
First, the Mayor can be impeached at any time, for any reason, if 75 percent of the representatives declare it so. Second, the Mayor is subject to a community review; if the citizens of Smash City want an election to take place at any time, a petition with over fifty thousand signatures will do it. Lastly, and most importantly, the Mayor’s power is allocated to him via a point system. He/she has 100 points, and all of his unilateral powers use up the point pool with varying amounts. If he/she runs out of points, then the Mayor cannot use these unilateral powers until the points restore. Points come back at a rate of three per week, and are completely restored when re-elected.
The districts of Smash City each elects a representative to speak for them in City Council. These representatives have the minor ability to pass local ordinances in their own district (with very restricted scope, almost akin to a homeowners association), but together can pass or rewrite most of the laws in Smash City. Commerce, education, infrastructure, and the like are all under the purview of the representatives.
The Mayor gets a representative vote.
Smash City uses the initial trial system, ported over from one of the ‘current-day’ Earths. It is an “inquisitive” bench trial system in which each side argues its case to a judge, who is the sole decider of the verdict. Its main distinguishing feature is its limitation of all trials to three days.
The head of law enforcement in the city is the Chief Prosecutor, whose office is responsible for criminal investigation. Under the Chief Prosecutor (in theory) is the Chief Of Police, who is responsible for the police force. In practice, the Chief Of Police has a level of autonomy from the Prosecutor’s Office, and their personnel decisions cannot be overridden by the Chief Prosecutor. Both of these positions are assigned by the Mayor, and both are accountable to him or her.
Smash City’s transit grid is fascinating. The roads seem like paved stone roads, with flat grey blocks perfectly meshed with one another. These blocks were imported from Captain Falcon’s world, though, and have special properties. These roads will support magrails, hover vehicles, animal-drawn carts, and pretty much anything else. Different lanes support different transit types, and the roads can be rearranged as needed by the city crew.
Most notably, the roads have multiple levels… metal tracks extend above so tracked/rail vehicles can move about over more traditional ground-based vehicles. Above those, there are flight lanes for the personal flying vehicles of individuals from advanced civilizations, as well as the flight powers of beings who can fly. Flying vehicles require licenses, but flying individuals do not. Flying outside of the lanes carries a stiff penalty.
Pedestrian walking areas are large, as foot travel is the most popular mode of transit in Smash City. There frankly are not many vehicles in the city; they’re difficult to import through the portals, and few people make them in the Nexus. Buses exist for mass transit, and a subway system is being debated. The big issue is “train vs warp pipes”.
Education in Smash City consists of three primary schools (Riverview Elementary, Diamond Elementary, and Dentech Academy), and two secondary schools (River City High School and Seiyjun High School). Proposals exist for three universities, which would serve different needs.
There is one native visual media network in Smash City: Subspace Channel 5. A spinoff of an existing multimedia conglomerate in its own world, Subspace Channel 5 broadcasts music, news, various events in Smash City, and pads this with programming from its own world.
Subspace Channel 5 is one of seven channels available from SmashNet, the city’s network provider. SmashNet provides free “internet” access to all Smash City citizens, and the programming channels are bundled for a monthly fee. Four of the other six channels are delayed feeds of major networks from other worlds (a day’s programming is brought in on memory material and played several days later, so each feed is about a week behind), and the other two are assembled footage of telecasts from other worlds: one channel for culture and entertainment and the other for news and documentary. SmashNet provides its media in multiple formats. 2D television, 3D tri-vid, and multisensory virtual feeds are all supported (if the network source permits).
The “internet” portion of SmashNet is carefully curated by SmashNet’s founder and maintainer: [R.O.B.]. Sites must be legally registered and found to not violate city regulations (there is no Rule 34 in SmashNet). Extranet connections to other worlds on systems connected to SmashNet is strictly forbidden.
While visual and network media are somewhat limited as yet, radio has exploded in popularity in Smash City. This is due to the fact that even people from low-technology worlds can understand and enjoy it without much adjustment. There are dozens of small mini-stations set up by various citizens, broadcasting freely; in fact, the machinery to do this is purchaseable from several vendors. There are few restrictions, and most styles of music from various worlds have multiple stations set up. Frequencies for music channels, talk channels, and assorted other channels are set up in specific blocks for ease of listening.