Transdimensional Nexus

The Transdimensional Nexus
TransdimensionalNexus.jpg
Game Series: Super Smash Bros.
Notable Locations: Battlefield
Final Destination
Smash City
Tech Level: Mixed
Status: Active
Notable Natives: Crazy Hand
Master Hand

The Transdimensional Nexus

In the midst of the Subspace is a plane that is distinct from the various dimensions that comprise the multiverse. This plane has unique properties and its own set of physical laws. It is known as the Transdimensional Nexus due to the fact that all known dimensions can be reached via transdimensional portals that exist in the chaotic Final Destination. This plane is where the various Smash Tournaments took place, and is presently home to the newly-built multiversal metropolis Smash City.

Structure

The Transdimensional Nexus is a plane akin to a floating island in the midst of Subspace. It appears to be a bit over fifty-five miles long by twenty-two miles wide, but also seems to be somewhat fluid in size. The Nexus’ underground depth has been estimated at an average five miles, and the ‘sky’ above the plane is a bit over three miles high (until the Subspace buffer is reached). There are several distinct zones in the Transdimensional Nexus, and most people separate the plane into three major zones: Battlefield, Smash City, and Final Destination. The residents of the Nexus have arbitrarily named Battlefield the “north” end of the Nexus, choosing the longer side of the ‘island’ to be the north-south axis with the shorter width as the east-west axis.

Battlefield

Battlefield exists on one end of the plane, and is a rocky, hilly wilderness area that is littered with ruins, caves, and structures… both man-made and natural. Battlefield’s most distinctive property is the many floating platforms that hover silently, always parallel to the Nexus plane, at distances that range from mere feet to a mile high. The ruins suggest ancient habitation to some, but this area was noted for being directly morphable by Master Hand and Crazy Hand. It is just as possible that those entities created the ruins as they are, as no remains or fossils have ever been found there. Battlefield is the largest zone in area, comprising just under half of the Nexus.

Smash City

As a zone, Smash City refers to both the eponymous city and its immediate surroundings. This is the most ‘normal’ area in terms of ecology, and is itself separable into sub-zones. Smash City itself, and the immediate plains surrounding it are in the center and east of the zone. To the west is a forested area with all kinds of plant growth from many worlds. This is known as the Nexus Forest, and is fairly dangerous. It is also believed to produce and maintain much of the oxygenated atmosphere of the Nexus that allows most of its residents to live there. The plains are Earth-like in composition and are arable; already, farms have been established and crops are being grown. South of the city proper is a large freshwater lake called Smash Lake, which is fed by a river (you guessed it: Smash River ) that begins in Battlefield and flows south to the lake.

Final Destination

About a half-mile south of Smash Lake, the vegetation starts losing color, the sky begins to tint violet, and soon after one enters the third zone: Final Destination. Final Destination is a chaotic plane where the laws of physics seem to vacillate. The illusion of the Subspace buffer grows weak here, enabling one to see out into the Subspace. Glimpses into universes, worlds, galaxies, and sights of various dimensions are common occurrences in the sky. The ground here is an unevenly colored stone which grows jagged and terminates in floating islands hanging above Subspace. Everything moves and shifts over time here; permanent structures are almost impossible to build in this zone (to date, only Steve, and possibly the Shinra Electric Power Company, are known to have managed this feat). Most notably, the portals that lead to the various worlds are found here. The majority of these are in the northern part of Final Destination, not far from Smash Lake.

The Nexus Ocean, Smash River, Smash Lake, and the Water Table

Surrounding most of the plane is a body of saline water, simulating an ocean. The ocean floor starts quite shallow and deepens to a mile in depth. From the land in Battlefield and Smash City, to the Subspace buffer, is about three miles of water. The Nexus Ocean feeds into Smash River at a delta along the edge between Smash City and Battlefield, meeting a river branch that flows from the mountains of Battlefield. This terminates at Smash Lake.

The Nexus has a normal water table of sorts, with underground fresh water flows having been found in a few locations. Given that this water has no known source, it is a major piece of evidence to most scientists that indicate the Nexus was created by a being or beings from one of the worlds.

The Subspace Buffer

The edges of the plane contact Subspace; a small buffer keeps the matter of the Nexus from the chaotic substance of Subspace. The buffer zone simulates a planetary sky in appearance… a day/night cycle is simulated by images that appear in the buffer zone.

The sun that appears in the Nexus sky, however, isn’t an illusion. A very small red star, too small to exist via the physics of most universes, exists just outside of the buffer. During the ‘day’ of the cycle, the sun can be seen from inside the Nexus, and provides light. From inside the Nexus, the sky appears blue, similar to the skies of most Earths. The sun, however, is noticeably redder than an Earth sun.

On the opposite side of the Nexus, ‘underneath’ it from the point of view of the citizens, a second such star exists. This star is a vivid blue. It is only visible from Final Destination, though rumors exist of deep tunnels within Battlefield that reach all the way to the underside of the plane. During the night cycle, vestiges of blue light shimmer in the otherwise dark sky. Pinpoints of light, simulating a starfield, fill the night sky while the images of three moons appear on the buffer zone. This simulation of a planetary sky is another major piece of evidence to most scientists that indicate the Nexus was created by a being or beings from one of the worlds.

Planetary weather patterns also exist in the Nexus. Prevailing winds in the Nexus blow north to south, and clouds bring mostly normal Earth-like weather in through the Subspace buffer.

History

Exactly how the Nexus was formed is unknown. Known history begins with the First Smash Tournament, when the being known as Master Hand summoned twelve various heroes to the Nexus. Thus, Master Hand is the oldest known resident of the Nexus. If anyone is native to the plane, Master Hand (and Crazy Hand) might be. In those days, the portals to the various worlds were sealed; only the Hands could open them, and without their attentions, the portals were shut. Why Master Hand opened the portals to summon those twelve heroes for a fighting tournament is unknown, though various reasons have been speculated. Nonetheless, they repeated the process a year later, this time alongside Crazy Hand and incorporating more heroes. The Second Smash Tournament ended disastrously for the Hands, culminating in their defeat.

This opened the door for the Subspace-dwelling entity Tabuu to take control of Master Hand, possibly by using Crazy Hand as a hostage. Tabuu could not physically leave Subspace, and so used Master Hand as a proxy to initiate the Third Smash Tournament, this time pulling in many sections of various worlds rather than just people. Tabuu’s plan was to eventually send all of these worlds into Subspace, and from their pieces construct a new world of his own; his initial efforts at this caused the creation of The Great Maze. These actions permanently changed the makeup of the Nexus, causing it to take its present form. Further, various creatures from various worlds ended up inhabiting Battlefield, the Nexus Ocean, Smash Lake, and the Nexus Forest as wild animals and monsters alike wandered outside of the world sections Tabuu had pulled in. The Nexus had no animal life in it before; now, it has quite a bit.

Following the defeat of Tabuu at the conclusion of the Third Smash Tournament, the portals leading from the Transdimensional Nexus to the individual worlds remained open. This was entirely unlike the first two Smash Tournaments, and enabled the exploration and ultimately settlement of the Nexus. Also, a section of the Nexus known as the Isle Of Ancients was permanently destroyed by the detonation of hundreds of Subspace Bombs at the order of Ganondorf. The many heroes of the worlds, recognizing that interdimensional transit of goods was now possible, agreed to construct a trading and research center in the Nexus. This would become Smash City.

Physics Of The Nexus

There are a few very distinct physical laws relating to the Transdimensional Nexus that shape everything that goes on within it.

First, entropy seems to be on vacation. Most sapient people in the Transdimensional Nexus can not die. Death in the Nexus results in the process known as [[Trophy|trophitization]. The victim transforms into a statue of themselves, roughly the size of a normal human. They can be revived by another sapient creature touching the base of the trophy. This is a property of the Nexus itself; if a trophy is carried through a portal to the world of the user, they emerge unconscious on the other side.

Next, the only portals that a being can enter are portals leading to their native world. For example, Yoshi couldn’t go visit Dreamland, or Lucina couldn’t go study swordplay in Gaia… at least, not by using the portals in the Nexus.

Due to various beings being empowered by various forces in their world that either do not exist in the Nexus or take different forms, many people suffer from variances in their capabilities in the Nexus as opposed to their homeworld. For example, Revan can use most of his Force powers in the Nexus, but Force auras read very differently, various powers and magical effects read to him like ‘impossible’ applications of the Force, and so on. Likewise, Palutena often finds her god(dess)-like powers diminished in the Nexus, because she doesn’t have celestial authority there (Note that it would be a poor idea to tell her that).

With that said, most beings still obey some of the physics of their own home dimension, despite not being in it. Link and Solid Snake seem to be able to carry a huge amount of items with them without trouble, but most Pokemon can carry one item max. Mario‘s leaping ability seems to defy physics considering his portly body and short limbs, while the superbly-conditioned athlete Little Mac can’t jump any better than a normal human.

The Nexus in general seems to have a ‘normalizing’ effect on many of the beings who come. Most extremely powerful beings find their might diminished in the Nexus… and many beings of lesser power actually have heightened abilities here. For example, Captain Olimar is a very tiny creature in his own world, as are the Pikmin allies he works with. Here, he’s on the smallish side compared to most, but the scale is completely different. Another example: by all accounts, Wii Fit Trainer is just an immensely skilled personal trainer on the Earth she comes from, but here, her abilities somehow translate to a superhuman level, almost as if her yoga is actual magic by the metaphysics of the Nexus. Codifying these effects will probably take generations of scientific research.

Transdimensional Nexus

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